♟ CHESS 2.0 RPG

Capture to evolve. The King watches, unchanged.
CHESS 2.0
Chess
2.0
Evolution variant
vs Computer · Medium
Gambling active
♚ Black --:-- captured 0 pts +0
☠
Checkmate
White wins
♔ White --:-- captured 0 pts +0
White to move

Capture Values

  • ♙Pawn = 1    ♘♗ = 3    ♖= 5    ♕= 10

Evolution Paths

  • ♙Pawn 2 pts → Knight or Bishop (your choice)
  • ♘Knight / ♗ Bishop 6 pts → Rook
  • ♖Rook 10 pts → Queen
  • ♕Queen 20 pts → ⭐ Amazon (Queen + Knight moves)
  • ♔King — never evolves
  • Leftover points carry over after evolving. The counter on each piece shows progress.

🎲 Gambling

  • Toggle Gamble any time — it applies from your next capture.
  • When on, any capture lets you gamble: a 50/50 roll.
  • Win → double the points. Lose → your capturing piece is destroyed for nothing.
  • Kings never gamble, and you can't risk a piece that's shielding your own King.

⏱ Clock

  • Set equal times, or uneven ones for a handicap. Increments can be equal or lopsided too.
  • Fischer adds the full increment every move; Bronstein only banks back the time you actually used (never more than the increment).
  • Increments can apply from move 1, or only once a clock falls under a chosen threshold.
  • Running out of time loses — unless your opponent has no material left to checkmate you, which is a draw.
— move log —

🌐 Play Online

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